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Myth-Fortunes
An Imp named Samwise approaches Aahz and Skeeve to get them involved in his pyramid scheme. Skeeve is skeptical, but to his surprise, Aahz is interested in owning a piece of the rock. They discover that everything is not as Samwise described it – he completely forgot to mention the curse, or the wizard he got angry at him. In the meanwhile, Skeeve is trying to improve his luck with women, but the bad luck haunting the pyramid affects him, too. Both of them need to figure out how to deal with the Mumsy’s curse, or spend the rest of their lives in a deep, dank dungeon. |

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Myth-Gotten Gains
Well, if you were on your first vacation in years, and an enchanted sword asked you to go find his magikal friends, wouldn't you take him up on it? Especially if there was money involved? Aahz takes Ersatz, leader of the Golden Hoard, on a treasure hunt to locate the other members of the group, to save them from being - - collected. The two of them run into Tananda and her new friend, Calypsa, who are the ones doing the collecting, but it's all for a good cause. The trouble is, the treasures of the Hoard don't really like one another, and that dislike has major magikal consequences. Aahz has to organize everyone to help save Calypsa's grandfather, the great dancer Calypso, from the evil wizard Barrik.
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Myth Chief
Skeeve has decided, at long last, to come out of his self-imposed retirement and get back into the problem-solving biz. He confidently expected walk in and take his rightful place as the head of M.Y.T.H., Inc. He didn't expect to have to face off against Aahz for the job. With their friends lending help but showing no favorites, they start a not-so-friendly contest to see who will run the company by taking opposite sides of the next case to walk in the door. Will the legendary partnership survive the battle, or will this be the end of a beautiful friendship? |
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Another
Fine Myth
In which we are introduced to Skeeve, a would-be enchanter and petty
thief. The wizard Garkin, who is Skeeve’s instructor, is shot
dead by a couple of Imp assassins just as he is summoning a ‘demon’
to show off his control of the dark forces. The visitor proves to be
Aahz, a ‘dimensional traveler’ from Perv, and fellow wizard.
He and Garkin used to summon one another to impress their apprentices,
and play practical jokes on one another. This time, he removed Aahz’s
powers. No one can restore them but Garkin, and he’s dead. Aahz
and Skeeve join up to protect themselves from the assassins and the
evil force behind them.
Myth Conceptions
At Aahz’s urging, Skeeve goes to apply for the job of Court Magician
in the
kingdom of Possiltum. It seemed like such a cushy position, but Possiltum
is under attack by a much, much larger army. Skeeve has to keep his
new home from being overrun, but all he has is a force he recruited
from the Bazaar at Deva.
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Myth
Directions
Tananda drags Skeeve along on a ‘shopping expedition,’ to
find a present for Aahz’s upcoming birthday. She has set her heart
on the ugliest item Skeeve has ever seen, the Trophy of the dimension
of Jahk. The only way he can obtain it is to play the national Game. There
seem to be no rules, and Skeeve has to face off against old enemies and
new opponents to win.
Hit or Myth
Back in Possiltum, the king has disappeared. Queen Hemlock doesn’t
mind: she would rather marry Skeeve. Skeeve has acquired his first apprentice,
and has no idea how to teach her. His other problem is that the Mob has
shown up, and wants to take over the Bazaar. He has to keep the royal
marriage on track, handle the politics and goodfellas, and keep from offending
Aahz in the bargain.
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Myth-ing
Persons
Aahz has disappeared. The most likely place to find him is his least-favorite
dimension: the one out the back door of the tent in the Bazaar. It leads
to a dimension called Limbo, where the denizens are vampires and werewolves
– and magick doesn’t work very well. Skeeve has also fallen
in love with a beautiful woman, who never seems to be around when he wants
her.
Little Myth Marker
Skeeve has woman troubles. After winning a game of Dragon Poker, he finds
himself holding the marker of one of the players – a little girl
named Markie. Don Bruce, the Fairy Godfather, has also seen fit, as a
mark of respect, to gift him with his own niece, Bunny. The company starts
to fall apart around Skeeve. Just when he needs to worry about his upcoming
match against the Sen Sen Ante Kid, he also needs protection against a
mysterious assassin called The Ax, and he finds himself more and more
friendless.
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M.Y.T.H.
Inc. Link
M.Y.T.H. Inc. is experiencing growing pains. Everyone is trying to contribute,
and getting used to being partners instead of employees, but any time
you fool around with business or magick, things can get dangerous. Each
of the partners has his or her own story to tell.
Myth-Nomers and Im-Pervections
Skeeve has made up his mind to pursue Aahz to Perv, to ask him to come
back to M.Y.T.H. Inc., but he has never been to Aahz’s home dimension
before. Every time he tries to do something nice for someone, it backfires
on him. Along the way he learns a lot about his partner’s background,
and more than he ever wanted to know about Perv.
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M.Y.T.H.
Inc. in Action
While Skeeve and Aahz are out of the picture, the other partners undertake
a mission to join the Possiltum army. Queen Hemlock has decided to take
over the entire dimension of Klah, and nothing can stop her ... except
a little internal sabotage.
Sweet Myth-tery of Life
Skeeve has been getting a good grounding in business, high finance and
politics, but he has little experience with honing his social skills.
Trying to find a girlfriend who's not connected with M.Y.T.H. Inc. isn't
easy: Skeeve soon fins he has too many choices, and they're distracting
him from the real business of business.
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Myth-ion
Improbable
The mission seemed so straightforward: go to Kowtow, retrieve a golden
cow that gives gold-infused milk. The vegetarian denizens of the dimension
are terrorized by night by a mysterious menace. Aahz, Skeeve and Tananda
immediately get involved in solving the problem, for a price.
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Something
M.Y.T.H. Inc.
Something is boring in suburbia. A would be band of merry men cause a
load of trouble while trying to keep their wives off their backs. M.Y.T.H.
Inc. had no choice but to get involved, and it's the last thing Skeeve
wants to do. |

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Myth
Alliances
Skeeve and Bunny take on an assignment to help a Wuhs named Wensley to
rid his dimension of the Pervect Ten, ten female Pervects who have taken
over the government and set up factories to produce demonic devices that
cloud the minds of the wearers.
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Myth-Taken
Identity
Someone in The Mall in the dimension of Flibber is impersonating Skeeve,
and running up huge bills. With the help of Eskina, a Raterrier detective
from the dimension of Ratislava, Massha, Chumley, and the local security
force, Aahz intends to track down the imposter and make him wish he had
never heard Skeeve’s name.
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Class
Dis-Mythed
Skeeve, engrossed in his own magickal studies, had no intention of taking
on one apprentice, let alone the six that well-meaning friends wish on
him. They all seem very anxious to learn the practical side of spell-casting,
and they are all in a big hurry. Skeeve discovers that his tutelage doesn’t
end after their last assignment. They still need him for one final test. |
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Myth-Gotten Gains
Well,
if you were on your first vacation in years, and an enchanted sword
asked you to go find his magikal friends, wouldn't you take him
up on it? Especially if there was money involved? Aahz takes Ersatz,
leader of the Golden Hoard, on a treasure hunt to locate the other
members of the group, to save them from being -- collected. The
two of them run into Tananda and her new friend, Calypsa, who are
the ones doing the collecting, but it's all for a good cause. The
trouble is, the treasures of the Hoard don't really like one another,
and that dislike has major magikal consequences. Aahz has to organize
everyone to help save Calypsa's grandfather, the great dancer Calypso,
from the evil wizard Barrik.
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Myth-Told Tales
The
expanded edition of Myth-Told Tales contains every short story
ever written in the Myth Adventures universe. Five previously
published stories, gathered from all over literature, plus four
new tales are in this must have volume to be published by Ace
Books.
What kind of Wild Hunt uses a princess as
prey and dragons as hunting dogs? Aahz and Massha enter the contest
to drag their own red herring across the track. Have you ever
pictured Guido as a personal beauty consultant? How about Tananda
as a heavily armed matchmaker? What kind of security do you need
when a deposed monarch sets up a shopping center in the Bazaar?
All of these mind-blowing images and more are contained within
the pages of this collection, yours for an unbelievably reasonable
price. |
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