COMING SOON

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Another Fine Myth

In which we are introduced to Skeeve, a would-be enchanter and petty thief. The wizard Garkin, who is Skeeve’s instructor, is shot dead by a couple of Imp assassins just as he is summoning a ‘demon’ to show off his control of the dark forces. The visitor proves to be Aahz, a ‘dimensional traveler’ from Perv, and fellow wizard. He and Garkin used to summon one another to impress their apprentices, and play practical jokes on one another. This time, he removed Aahz’s powers. No one can restore them but Garkin, and he’s dead. Aahz and Skeeve join up to protect themselves from the assassins and the evil force behind them.

Myth Conceptions

At Aahz’s urging, Skeeve goes to apply for the job of Court Magician in the
kingdom of Possiltum. It seemed like such a cushy position, but Possiltum is under attack by a much, much larger army. Skeeve has to keep his new home from being overrun, but all he has is a force he recruited from the Bazaar at Deva.

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  Myth Directions

Tananda drags Skeeve along on a ‘shopping expedition,’ to find a present for Aahz’s upcoming birthday. She has set her heart on the ugliest item Skeeve has ever seen, the Trophy of the dimension of Jahk. The only way he can obtain it is to play the national Game. There seem to be no rules, and Skeeve has to face off against old enemies and new opponents to win.

Hit or Myth

Back in Possiltum, the king has disappeared. Queen Hemlock doesn’t mind: she would rather marry Skeeve. Skeeve has acquired his first apprentice, and has no idea how to teach her. His other problem is that the Mob has shown up, and wants to take over the Bazaar. He has to keep the royal marriage on track, handle the politics and goodfellas, and keep from offending Aahz in the bargain.

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  Myth-ing Persons

Aahz has disappeared. The most likely place to find him is his least-favorite dimension: the one out the back door of the tent in the Bazaar. It leads to a dimension called Limbo, where the denizens are vampires and werewolves – and magick doesn’t work very well. Skeeve has also fallen in love with a beautiful woman, who never seems to be around when he wants her.

Little Myth Marker

Skeeve has woman troubles. After winning a game of Dragon Poker, he finds himself holding the marker of one of the players – a little girl named Markie. Don Bruce, the Fairy Godfather, has also seen fit, as a mark of respect, to gift him with his own niece, Bunny. The company starts to fall apart around Skeeve. Just when he needs to worry about his upcoming match against the Sen Sen Ante Kid, he also needs protection against a mysterious assassin called The Ax, and he finds himself more and more friendless.

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  M.Y.T.H. Inc. Link

M.Y.T.H. Inc. is experiencing growing pains. Everyone is trying to contribute, and getting used to being partners instead of employees, but any time you fool around with business or magick, things can get dangerous. Each of the partners has his or her own story to tell.

Myth-Nomers and Im-Pervections

Skeeve has made up his mind to pursue Aahz to Perv, to ask him to come back to M.Y.T.H. Inc., but he has never been to Aahz’s home dimension before. Every time he tries to do something nice for someone, it backfires on him. Along the way he learns a lot about his partner’s background, and more than he ever wanted to know about Perv.

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  M.Y.T.H. Inc. in Action

While Skeeve and Aahz are out of the picture, the other partners undertake a mission to join the Possiltum army. Queen Hemlock has decided to take over the entire dimension of Klah, and nothing can stop her ... except a little internal sabotage.

Sweet Myth-tery of Life

Skeeve has been getting a good grounding in business, high finance and
politics, but he has little experience with honing his social skills. Trying to find a girlfriend who's not connected with M.Y.T.H. Inc. isn't easy: Skeeve soon fins he has too many choices, and they're distracting him from the real business of business.

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  Myth-ion Improbable

The mission seemed so straightforward: go to Kowtow, retrieve a golden cow that gives gold-infused milk. The vegetarian denizens of the dimension are terrorized by night by a mysterious menace. Aahz, Skeeve and Tananda immediately get involved in solving the problem, for a price.


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  Something M.Y.T.H. Inc.

Something is boring in suburbia. A would be band of merry men cause a load of trouble while trying to keep their wives off their backs. M.Y.T.H. Inc. had no choice but to get involved, and it's the last thing Skeeve wants to do.

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  Myth-Told Tales

An interim volume, featuring three short stories that take place between the action in Something Myth Inc. and Myth Alliances. This book will be expanded substantially when it is republished by Ace Books in summer 2007.


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  Myth Alliances

Skeeve and Bunny take on an assignment to help a Wuhs named Wensley to rid his dimension of the Pervect Ten, ten female Pervects who have taken over the government and set up factories to produce demonic devices that cloud the minds of the wearers.

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-- Myth-Taken Identity

Someone in The Mall in the dimension of Flibber is impersonating Skeeve, and running up huge bills. With the help of Eskina, a Raterrier detective from the dimension of Ratislava, Massha, Chumley, and the local security force, Aahz intends to track down the imposter and make him wish he had never heard Skeeve’s name.




  Class Dis-Mythed

Skeeve, engrossed in his own magickal studies, had no intention of taking on one apprentice, let alone the six that well-meaning friends wish on him. They all seem very anxious to learn the practical side of spell-casting, and they are all in a big hurry. Skeeve discovers that his tutelage doesn’t end after their last assignment. They still need him for one final test.
  Myth-Gotten Gains

Well, if you were on your first vacation in years, and an enchanted sword asked you to go find his magikal friends, wouldn't you take him up on it? Especially if there was money involved? Aahz takes Ersatz, leader of the Golden Hoard, on a treasure hunt to locate the other members of the group, to save them from being -- collected. The two of them run into Tananda and her new friend, Calypsa, who are the ones doing the collecting, but it's all for a good cause. The trouble is, the treasures of the Hoard don't really like one another, and that dislike has major magikal consequences. Aahz has to organize everyone to help save Calypsa's grandfather, the great dancer Calypso, from the evil wizard Barrik.